The Client Server Model
- The last page showed that information was passed around.
- Who decides what information gets passed around?
- That's the really tricky bit of this whole thing.
- We model it using the Client Server model.
- Someone is providing information or some other service. That's
the Server.
- The Client is using that service.
- The Client requests the service (by sending packets to the server)
and the server provides it.
- How would a virtual game work using this model?
- In a virtual corporation, who is in charge of the plan?