Kernel Trick
   - The Kernel Trick is to project data to a higher dimension.
 
   - Typically, you use the trick when there is not a good linear 
       separator in you current dimension scheme.
 
   
 
   - In this case, the kernel function translates the x and y coordinates
       to z coordinates.
 
   - It's going to be something like 7-(distance from 0,0).
 
   - The general problem is that you don't know which kernel to use.
 
   - I just looked for a picture that involved a circle, because
       it's pretty easy to explain.
 
   - The problem is made even more difficult by outliers.
 
   - You could use the training data to make a kernel.