Position
   - Position, for rendering, is calculated as a vector.
 
   - Note that things are usually tiled with triangles to give
       an arbitrary degree of precision.
 
   - Position is also calculated for physics.
 
   - This is typically done as the centre of mass of the
       body being measured.
 
   - In real physics, this can lead to problems. 
 
   - The centre of the earth is fair enough and the calculation
       for two body problems like the moon going around the earth
       works.
 
   - However, for 3 body problems, the physics is not precise.
 
   - There are also issues of bodies being differentially weighted,
       e.g. the watery bits are lighter than the iron core of the
       earth.
 
   - However, the approximations work pretty well.
 
   - (It's not just game developers who approximate.)