Conclusion of Lecture 4
   - There is a lot of math useful for 3D games.
 
   - Vectors and angles are important; you will use them.
 
   - Physics is also useful. Though it is usually an
       approximation of reality, it is pretty close and
       good enough for games.
 
   - Forces, velocity and acceleration are important.
 
   - The reading for this week is Buckland's chapter 1.
 
   - The reading for next week is Palmer's chapters 1 and 3 (about
       30 pages).
 
   - You need to be able to do these things, but the exam is
       open book (you can bring Buckland).
 
   - Try solving problems throughout the book and module.
 
   - Try applying these things to real gaming problems.
 
   - Also there is a lot of math in the world.  You can figure
       it out when you need it, but it does help to know it.