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AI and Games

  1. Introduction
  2. Adversarial Games
    1. Game Trees
    2. Minimax
    3. Minimax Exercise
    4. Evaluation Function
    5. Adversarial Game Projects
  3. Video Games
    1. Video Games
    2. States and Finite State Automata
    3. Exercise
    4. More FSAs
    5. Video Game Projects
  4. Conclusion