Games and Game Engines with CABot
The CABot will perform in a virtual games environment. This relates
to work Chris Huyck and Ian Kenny have done on
Games and AI
Irrlicht Engine Wiki
to have a fair number of people using it. The games are realistic though
you seem to be able to walk through people.
I tried DungeonTech
which seemed ok. It also looked like the DungeonTech code was available,
and the person in charge seems to be in Surrey.
There were some other games.
I think you have to add the physics from another source.
Level editors seem like a useful tool. Irrlicht doesn't seem to have them,
Quake does, Delta3D seems to.
Factors involved in selecting an engine:
- Code Availability (shareware, etc.)
- How heavily used (e.g. existing games, agents, etc.)
- Quality of physics (e.g. 3d, objects stable, etc.)
- Flexibility and quality of code
- Use in academic community
- Ability to compare agents (related to how heavily used and academic